43 Dodgy Statement on Computer Art

October 20th, 2012

by Brian Reffin

Always an inspiration / laugh!

My top 11:

22. The best interactive art always makes you look at the participants.

30. Bugs are good; as with fireflies, the fertile ones shed light.

1. The sadness of most art is that it does not know its future. The sadness of computer art is that it does not know its past.

4. Using state-of-the-art technology merely produces state-of-the-technology art.

9. If your system costs 10 000 € and mine 30 000 €, it does not follow that my art is thrice as good as yours.

15. You know your amazing new computer art, rich in metaphors and analogies? It’s been done. Years ago. Without a computer.

11. Are you pushing the frontiers of computational representation, or of contemporary art? Confusion rarely leads to success.

39. We do not admire Picasso’s Guernica or Goya’s The Third of May 1808 solely because of the techniques used, yet we are often invited to admire computer art for just that reason. Art that is deliberately content-free is one thing. Art that is accidentally, lumpenly content-free is another.

23. There is only one thing worse than studying art for the budding computer artist, and that is to study computers. Or vice versa.

3. If it looks just like, you know, ‘art’…it probably isn’t.

31. The Prix Pierre Gutzman, 100 000 Francs, was offered by the Institut de France in 1906 to the first person who could establish contact with extra-terrestrials; except with Martians, which would be too easy.

All of them on Interactive Architectures.org

(A shame this great inspirational site seems to be inactive)

Marina Abramovic: Measuring the Magic of Mutual Gaze

April 16th, 2012

October 2011, Moskou

I collaborated with Marina Abramovic and Suzanne Dikker on this Experiment.
We capture the brainwaves of two people staring at each other for 30 minutes.
The visualization above the participants show if and when the brainwaves are “in sync”

Efteling Sookslot

April 16th, 2012

Last year I collaborated with beamsystems and muse to create this ghost installation for the Efteling

Optical Flow & Particles

May 16th, 2011

Lately I have been messing around with optical flow effects.
This is demo is the cumulation of this mess:

These places gave my the right code snippets and inspiration to start:
marek bereza for the optical flow
apple and the guys from the kineme forum for the fluid dynamics

Sensual Seduction

May 10th, 2011

I’m working on a Quartc Composer filter based on the semi old school video effects from Snoop Dogg’s Sensual Seduction

here the original:

Oddstream Festival

May 4th, 2011

In the beginning of june I’ll present a new installation on the Oddstream Festival, Nijmegen, the Netherlands
It will probably be a 3D video object based on Curtain vs Mirror

Uturm documentary

May 4th, 2011

In 2010 I collaborated with the Medialab on an interactive urban projection in Dortmund: the Uturm project.

Film maker Maarten van der Burg made a documentary about the project, here it is:

Mapping Festival 2010

May 4th, 2011

Impression of the 2010 Mapping Festival in Geneva.
On 3:10 I talk a bit about my installation Mirror of Broken Time.


May 4th, 2011

In 2008 I worked with Daan Spangenberg on his graduation project: interactive graffiti.



February 2nd, 2011

Quarz Composer OpenCL Boids 2.0 from Matthias Oostrik on Vimeo.

It’s quite hard for vimeo to show the details , so here a couple of snapshots:

Dust and I were working on boids some months ago for a generative artwork. I got distracted by other projects, but recently i had some time to spare, so i decided to rewrite the code for the purpose of sharing. Here it is…


  • The current Boid system is based on this C++ code by Christopher Kline.
  • My research started with this page from Conrad Parker.
  • For the future I’m inspired by this demo. The inputs are very understandable and easy to handle.

In future versions i’m thinking of:

  • add collision and attraction objects/functionality for use with mouse, motion detection etc.
  • convert to a music visualizer

Changing the amount of boids or the tail length while running the composition often results in a Crash (QC bug)

>>> download boids quartz comp <<<

for more info on the composition visit the thread on kineme